Dev Log 5: Level Editor
Hey everyone! Noah here. Beginning our first proper dev log, instead of the usual blog posts. I'll keep it brief, as we already uploaded a dev log today on the blog. It's worth a read here! https://itch.io/blog/616946/cerebratum-taking-initiative-dealing-with-perfectionism
Our team got together (all two of us) and we realized a major issue; levels! Currently, levels were a mish-mash of random assets, not dissimilar to a combination of old school Roblox maps and Getting Over It.
Now, however, we've got a proper tile map with four biomes, as well as a lovely level editor! A very crude version of it can be downloaded here, for you to play with. It's our first time designing a level editor from the ground up. Starcraft was an obvious inspiration, with its lovely level editor allowing extensive custom maps.
Ours will not have such depth, but it will have the minimum needed; the ability to draw and make a map, and export it for use in the game!
Go ahead and give it a try; feel free to post a screenshot of a map you've made here and it may end up in the game!
- The Cerebratum Team
Files
Get Cerebratum: Taking Initiative
Cerebratum: Taking Initiative
An RTS where you play as both the Commander and the Commanded!
Status | In development |
Authors | Nore5515, Bzubko |
Genre | Strategy |
Tags | Isometric, Pixel Art, Real time strategy |
More posts
- Dev Log 6: Iso ReworkOct 25, 2023
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